Rules and Regulations

History Of Rocket Ball

The inspiring journey of Rocket Ball is a heartfelt testament to Gopalakrishnan's unwavering love and determination. In 2002, Gopalakrishnan crafted this unique sport for his younger brother, Sathishkumar, who was affected by polio. Following a surgery meant to improve his condition, Sathishkumar tragically lost mobility below the waist. Despite the family’s efforts to engage him with indoor games like carrom and chess, Sathishkumar’s unshakable passion for playing with a ball ignited a spark in Gopalakrishnan.

Motivated by his brother's love for the game, Gopalakrishnan created Rocket Ball—an innovative and inclusive sport designed for indoor play with just two players. For a decade, this game brought joy and connection to their home. However, life took a heartbreaking turn in 2012 when Sathishkumar’s health began to decline, and despite relentless efforts to save him, he passed away in 2017.

Since then, Gopalakrishnan has embraced a powerful mission: to honor his brother's memory by sharing Rocket Ball with the world, turning a personal story of resilience and love into a legacy that inspires others.

"Rocket Ball is not just a game — it’s a legacy of love and resilience by Gopala Krishnan"

Images of Rocket Ball Court

  • Rocket Ball Ground Size

Videos of Rocket Ball Court

Rocket Ball Court Rules

The Rocket Ball playing court is 40 meters long and 20 meters wide. The full diagonal of rocketball court is 44.72 meters. The half diagonal is 28.28 meters. The court's length is divided into two equal sections of 20 meters each:

Each 20-meter section (F20 and S20) is further divided into two equal zones of 10 meters each:

The goal post is fixed at the center of the F20 playing area.

The same rules and structure apply to the S20 section:

Images of Rocket Ball Goal Post

  • Rocket Ball Ground Size

Videos of Rocket Ball Goal Pole

Goal Pole

The Rocket Ball Goal Pole stands at a height of 9 feet, In-ground portion: 2 feet (to ensure stability when installed in the ground) and Above-ground portion: 7 feet (must visible during play) . 7 feet is divided into two distinct sections:

The circumference of the Rocket Ball Goal Post is 24 cm, ensuring a consistent and standardized design for gameplay.

Goal Pole Position

The Goal Pole is positioned at the center of the F20 Meter and S20 Meter sections of the ground. It is fixed precisely at the center of a 3-meter C-circle, ensuring accurate alignment for gameplay.

3 Meter C Circle

  • Rocket Ball 3 Meter C Circle

Videos of 3 Meter C Circle

3 Meter C Cicle

In Rocket Ball, the 3-Meter C Circle is a crucial element of the game, serving as the restricted area for both teams. Here are the specific rules regarding the C Circle, emphasizing the absence of a goalkeeper :

1. Shooting Restrictions ⚡🏐

Offensive players are not allowed to shoot the ball while standing inside the C Circle. Players must take their shots from outside the C Circle to attempt a goal.

2. Defensive Restrictions 🛡️🚫

Defensive players are prohibited from entering the C Circle to block or protect the goalpost (while the opponent is attempting a goal). In this situation, the referee will show the Free Throw signal, and the opposing team is awarded a Free Throw.

Rocket Ball Specifications 🏐

TThe Rocket Ball is a round ball, made from rubber material and pvc

Material

Dimensions

Buy Ball

Purpose-Built Design

The ball’s texture and weight are calibrated to enhance gameplay, balancing precision and ease of handling. Its ergonomic design makes it ideal for the fast-paced, high-energy action of Rocket Ball.

Toss in Rocket Ball

The match begins with a coin toss. The referee tosses the coin in the presence of both team captains.

Rocket Ball Team Composition & Rules 🏐

1️⃣ Team Setup

2️⃣ Match Eligibility

Rocket Ball Player Positions 🎯

In Rocket Ball, each player's position has a specific technical name. These roles are strategically designed to ensure efficient gameplay:

Rocket Ball Substution Rules 🏐

Each Rocket Ball team consists of a total of 10 players, divided into two groups:

Substuite Player

Rocket Ball Match Duration ⏱️

The total duration of a Rocket Ball match is 30 minutes, divided into two sets (15x2) :

Tiebreaker: If the match ends in a tie, an additional 5-minute set will be played to determine the winner.

Ensure your team is prepared for this fast-paced and thrilling match structure!

Rocket Ball Timeout Rules

Types of Timeouts

1. Team Timeout

  1. Each team is allowed two timeouts per match (one per half, plus one extra in the second half if not used earlier).
  2. Duration of time out is 2 min.
  3. The coach signals for a timeout by showing a T card on the scorer's table when their team is in possession.

2. Referee Timeout

  1. The referees can stop the game at any time for medical emergencies, equipment issues, or other exceptional circumstances.
  2. The duration of such timeouts is at the discretion of the referees.

Card Specification

Rocket Ball Point System 🏅

The Rocket Ball Point System rewards players and teams for their strategic and skillful gameplay. Here are the point categories and their descriptions:

1️⃣ 4 Points (Full Point)

When a player shoots the ball from the Upper Defense Area and it hits the White Point Area of the opponent's goal post, the team earns 4 points if the returning ball is caught by the same team.

2️⃣ 2 Points (Break Point)

If a player shoots the ball from the Upper Defense Area and it hits the White Point Area of the opponent's goal post, the team earns 2 points if the ball lands anywhere on the ground outside the 3-meter circle.

3️⃣ 2 Points (Full Point)

If a player shoots the ball from the Down Defense Area and it hits the White Point Area of the opponent's goal post, the team earns 2 points if the returning ball is caught by the same team.

4️⃣ 1 Point (Break Point)

If a player shoots the ball from the Down Defense Area and it hits the White Point Area of the opponent's goal post, the team earns 1 point if the ball lands anywhere on the ground outside the 3-meter circle.

5️⃣ 5 Points (Power Point)

If a player shoots the ball from the Upper Defense Area and it hits the White Point Area of the opponent's goal post, the team earns 5 points if the ball directly exits the playing ground without touching the ground inside.

6️⃣ Credit Point

Credit Point System in Rocket Ball

The Credit Point System in Rocket Ball rewards the opponent team based on the timing of wicket losses during each set. Here’s how it works:

This system adds a strategic element to Rocket Ball, encouraging teams to manage their wickets effectively to minimize their opponent’s points advantage!

This point system adds layers of excitement and strategy to Rocket Ball, making every play count!

Free Throw Rules

Rocket Ball Passing Skills

Mastering passing skills is crucial in Rocket Ball. Follow these do's and don’ts to improve your game:

📝 Notes:

While holding the ball during a pass, players must stay in their position. The player can bounce and catch the ball for maximum 3 times on the ground.However, they are allowed to change their body direction to pass the ball to a teammate effectively.

𝙍𝙤𝙘𝙠𝙚𝙩 𝘽𝙖𝙡𝙡 𝙊𝙪𝙩 𝙍𝙪𝙡𝙚𝙨

🔴 Out Rule

Rocket Ball has three types of outs

1. Catch Out

A player is considered Catch out under the following condition: If your teammate shoots the ball toward the goal post, and the ball hits the post, bounces back to the ground, and an opponent catches it directly without the ball touching the ground, the shooter is declared Catch out.

Rocket Ball out

2. Technical Out

A player is considered Technical out under the following condition: In a match, if the referee shows a Blue Card, it means the player is technically out and is not allowed to shoot the ball at the goal pole..

Additional Rules: - If a player is declared Catch out and Technical Out, they do not need to leave the field. Instead, the active player is converted into a backup player. - Backup players are not permitted to shoot the ball toward the goal post but can assist their team by passing the ball.

⚠️ C Circle Area Rules

  1. 🚫 For Opponent Players: Opponent players are not allowed to catch the ball inside the C Circle area.
  2. 🏐 For Your Team Players: Your players are not allowed to shoot the ball toward the goal post while standing inside the C Circle area.

Rocket Ball Team Composition & Wicket Rules

Team Composition:

Wicket Rules:

Tie Rules in Rocket Ball

If the match ends with equal points, the following tie-breaker rules will apply:

1️⃣ Four-Shoot Tie-Breaker:

2️⃣ Two-Shoot Tie-Breaker:

3️⃣ Rocket Shoot:

📝 Additional Rules:

This ensures a fair and decisive winner in a tied Rocket Ball match!

Duties of Officials Before Match

  • To check the ground surface
  • To check the Post.
  • To check the ball's air pressure & weight.
  • To check the equipment
  • To check the table equipment like sports watch score sheets, fix timeout card warning card.
  • To Check the climate
  • To check the jersey cloth
  • To check the place reliability
  • To check the medical equipment
  • To check the player's ornaments
  • To check the nails
  • To check the drugs
  • To test the ball bounce
  • To check the player's t-shirt name
  • To check that the two teams are in different colors

Duties of Officials After Match

  • To make both the team's players handshake, and to report the score sheets to the referee. And to organize a Referees meeting

Meet Our Game Officials

Our game is overseen by a dedicated team of 7 officials, ensuring fairness and smooth gameplay. The lineup includes 2 Line-In Referees, 2 Line-Out Referees, 1 Scorer, 1 Timekeeper, and 1 Chief Referee to maintain the highest standards of officiating.

  • Chief Referee: 1 Official
  • Line-In Referees: 2 Officials
  • Line-Out Referees: 2 Officials
  • Scorer: 1 Official
  • Timekeeper: 1 Official

Chief Referee

The Chief Referee is the main authority among all referees. They are responsible for making the final decisions in all situations. A Chief Referee is mandatory for all official state and national matches to ensure fair play and adherence to the rules.

Line-In Referee

  • To call both the team captains give a handshake. And greet them with the words that "all the best" referee should hide the coin beside them and exchange a coin and show both hands to the captain by closing the captain should choose a hand. The winner in a team captain can call the toss.
  • The captain should choose after the toss. The winning team captain should choose a goalpost. This toss is also used for the tie breakers situation.
  • To watch the fouls during the playtime.
  • It includes double-bounce fouls,contact fouls,throwing on a 3-meter circle, bouning the ball more than 3 meter distance, 6 seconds foul, 4 consecutive passes, ball out foul,shooting points ,warning cards, to start the play and restart the play, footfault, Move, charging the player, violation, breaking of rules.

Line-Out Referee

  • To check the foot of the players while shooting.
  • To check the players, whether they are running inside the circle following the players playing near the circle.

Duties of Timers

  • The timer has full responsibility for the time of play when to stop and when to start .
  • The timer has to start at the time when the match starts. After the hearing officials sound off official if the ball goes out of the court, then the timer should stop the time after the game restarts, then the time should start the time.
  • The timer has the responsibility of time control by giving the time out during the play

Duties of the scores

  • To note the score to get the signature from the official's captains and check the substitution.

Warining Cards

  • Yellow Warining Card
  • Blue Warining Card
  • Orange Warining Card

Time Out Card

  • Time Out Card

Law of warning cards

In Rocket Ball, four types of cards are used: the Yellow Card, Blue Card, Orange Card, and T Card.

1. Yellow Card

It is considered as a warning. It is given when Valgur speech on the ground ,charging the opponent players, interpreting the officials and wrong substitution.

2. Blue Card

It is this second warning for players. If it happens again and again, the blue card is given if the blue card is given the players it get technically out.

3. Orange Card

If the referee shows an Orange Card, the player is declared a Watchable Player. For More details about Watchable Player

Law of Time Out Card

The coach signals for a timeout by showing a T card on the scorer's table when their team is in possession.

Card Specification

Watchable Player

Law of Fouls

Rocket Ball has more then 7 types of fouls

A) Side Line Foul

In the match, if ball crossed side line, the team that touched it last loses possession. Play has been stopped by the referee and ball is hand over to the opponent team. The player taking the pass-in must keep one foot on the side line while throwing the ball.

B) Ball Hold Foul

Players must pass or release the ball within 6 seconds of gaining possession. Holding the ball for more than 6 seconds is considered a foul.

C) 3 Meter Foul

When a player has possession of the ball, it is mandatory for both their teammates and opponents to maintain a distance of at least 3 meters from the player holding the ball. This rule is applicable to both teammates and opponents to avoid crowding or unfair blocking

      1. Same Team Violation:

      2. Opponent Team Violation:

D) Bounce Foul

Players are allowed to pass the ball to a teammate with only one bounce. Passing with more than one bounce or throwing a full toss is considered a foul.

E) C Circle Foul Rules

F) Same Pass Foul

G) Illegal Touch Foul Rules

H) Technical Foul Rules